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Game Modes

Sky Run (Flappy)

Flap-through-pipes mini-game with leaderboard prizes. Skill-based, anti-cheat verified server-side.

Updated 22 July 20265 min read

Sky Run is our Flappy-Bird-style skill mechanic — the customer taps to flap a bird through pipe gaps, scoring per pipe passed. Leaderboard prizes go to the highest scorers in a defined period. Skill-based, server-validated, anti-cheat hardened.

What makes it different

Unlike Scratch / Coin Flip / Plinko, Sky Run is skill-based. The customer’s outcome depends on how well they actually play. That changes the legal framing in some jurisdictions — for UK free-entry route, it strengthens the “no-purchase-necessary” defence (a skill comp is exempt under different Gambling Act sub-clauses).

How it’s wired

  • Canvas game loop, server-validated replay buffer. Every tap is logged with a timestamp; the server replays the run and recomputes the score before crediting it.
  • Cheat resistance: client-side score is informational only. The authoritative score is server-computed. Tools that fake the score by overriding JS lose.
  • Leaderboard rolling window (default: per-competition). Top three (or N) at competition close win the seeded prizes.

When to use it

  • Audiences that play mobile games. Strong with 18–30 demographics.
  • Competitions where you want sustained daily engagement — players come back to climb the leaderboard.
  • Skip if your audience leans older. Skill mechanics fragment your conversion funnel — some users won’t bother.

Toggles

  • SettingsGame modes available Sky Run reveal — turn the whole mechanic on/off tenant-wide.
  • Per-competition: set type to flappy_reveal on competition creation.