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Game Modes

Sugar Rush (Match-3)

Candy match-3 with cascade scoring. Premium engagement; pairs well with high-value competitions.

Updated 24 July 20264 min read

Sugar Rush is a match-3 candy swap mechanic: customers swap adjacent tiles to form runs of 3+ matching pieces. Cascade scoring rewards chained matches. Long sessions, premium feel, pairs best with higher-value competitions.

How it’s wired

  • Canvas grid (typically 8×8 board). Touch-drag tile swap on mobile, click-and-click on desktop.
  • Cascade resolution happens server-side, so each swap returns a fresh board state with the cascades pre-computed. No way to fake the board.
  • Prize tier is awarded based on highest cascade depth or total score, configurable per competition.

When to use it

  • Premium prizes (£500+ in cash equivalent). The longer session time justifies it.
  • Audiences who already play match-3 games (Candy Crush, etc). Strong with 25–45 women in our LT data.
  • Skip on quick-fire £1 instant-wins. It’s too much friction for the revenue.

Per-competition setup

Sugar Rush is currently dev-only on the platform, pending Harvey sign-off before prod. See lucky-turbo/sugar-rush-game-mode.md in our memory for the prod-blockers list (server-side replay verification chief among them). For ahead-of-time customers, we can stand it up on a dedicated branch as a beta.