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Game Modes
Turbo Drop (Plinko)
Gravity-based plinko with procedural chiptune. Long play sessions; great retention.
Updated 20 July 20264 min read
Turbo Drop is our plinko-style mechanic — customers tap to drop a ball that physics-bounces through a triangular pin array, landing in one of N slots at the bottom. Each slot maps to a prize tier. Long sessions, satisfying physics, addictive in the best way.
How it’s wired
- Canvas + custom physics loop (gravity + elastic collisions). ~60fps target; falls back to a non-physics tween on low-end devices.
- Procedural chiptune audio synced to each peg bounce. Toggle off in admin if your brand prefers silence.
- The slot the ball lands in is server-decided — physics parameters are tuned so the deterministic outcome looks natural. No JS-side cheating possible.
When to use it
- Premium / high-value instant-win competitions. The longer session time builds investment.
- Brands aimed at 18–35 gamers — the mechanic reads as “arcade” rather than “casino”.
- Skip if your audience is over 50 or mobile-only on weaker phones — the physics is comfortable on a modern phone but stuttery on a 4-year-old budget Android.
Notes for ops
- Slot count tunes how generous the prize spread feels. 5 slots → high variance, 12 slots → smoother. Default 7 slots.
- Sound is enabled by default but customers can mute. The setting persists in their account.
- Skip button reveals all remaining drops at once with a stacked confetti burst — important for bulk-ticket purchases.
