Turbo IT
All docs

Game Modes

Turbo Drop (Plinko)

Gravity-based plinko with procedural chiptune. Long play sessions; great retention.

Updated 20 July 20264 min read

Turbo Drop is our plinko-style mechanic — customers tap to drop a ball that physics-bounces through a triangular pin array, landing in one of N slots at the bottom. Each slot maps to a prize tier. Long sessions, satisfying physics, addictive in the best way.

How it’s wired

  • Canvas + custom physics loop (gravity + elastic collisions). ~60fps target; falls back to a non-physics tween on low-end devices.
  • Procedural chiptune audio synced to each peg bounce. Toggle off in admin if your brand prefers silence.
  • The slot the ball lands in is server-decided — physics parameters are tuned so the deterministic outcome looks natural. No JS-side cheating possible.

When to use it

  • Premium / high-value instant-win competitions. The longer session time builds investment.
  • Brands aimed at 18–35 gamers — the mechanic reads as “arcade” rather than “casino”.
  • Skip if your audience is over 50 or mobile-only on weaker phones — the physics is comfortable on a modern phone but stuttery on a 4-year-old budget Android.

Notes for ops

  • Slot count tunes how generous the prize spread feels. 5 slots → high variance, 12 slots → smoother. Default 7 slots.
  • Sound is enabled by default but customers can mute. The setting persists in their account.
  • Skip button reveals all remaining drops at once with a stacked confetti burst — important for bulk-ticket purchases.